I started to write out a comment that turned into a bigger piece that I was hoping to get some feedback on so I decided to post it here instead. It’s great to hear from readers of all different ages and it’s also nice to get feedback from people who grew (are growing) up in other parts of the world. I don’t know if it’s gaming, or simply luck of the draw, but the diversity in this audience is pretty amazing. Well, aside from the lack of females. But still! Five years from now who can say where we’ll be..
As many of you have probably noticed, I’ve taken the week off! It’s been a bit of a struggle the last few weeks because work has been so crazy and in typical Oklahoma fashion, it’s a mountain of effort in order to accomplish even the most mundane of tasks. What could have possibly made my life so complicated the last few weeks? Well I’m glad you asked!
Supposedly Kotaku received a 90 page manifest detailing specifications for the as of yet announced PSX4. One of the key distinctions to make is that these specs pertain to the “dev” kit for the PS4. That means this is not necessarily the model you will use to play games, but rather the model that developers will use to make games.
Some interesting figures to take note of include the fact that the PS4 is currently running more system memory than most modern computers use. This goes hand in hand with the 2.2GB of video ram which is also a step up from what many of us currently run under the hood of our computers.
The reason why this is interesting is because the current generation of consoles are running comparable graphics with computers despite the fact that computers are roughly TEN TIMES more powerful than their console counterparts. The reason why consoles get away with doing so much more for so much less revolves around logistics and optimization, and I can’t help but wonder what a console that beats out most contemporary gaming rigs would be capable of.
Of course, all of this information is subject to change.
Mooowahahhaha! I offered to buy mrpickypants.com off the last owner but apparently he hates $$ and thought it’d be a better idea to let it die. I snagged it up this morning for a cool $.99 so within the next day or two mrpickypants.com should be forwarding to this domain.
First step, the interwebs, next step, THE WORLD!
I know we already did this scenario once on the website already, but in order to push forward with it I had to revamp it a bit and throw it up on youtubes in order to get the ball rolling. I can’t wait for the next scenario!
Previous article can be found here
Vin Diesel Friendship Brigade BF1942 server 22.214.171.124:14767 has been updated w/the following changes:
Friendly Fire has been lowered to 5%
Server Auto-Balance has been engaged. This will greatly minimize peoples abilities to switch teams. FYI while this is great for solo-play, it can be undesirable for group play due to making it nigh impossible to play on the same team as your buddies.
Previously the server did automatically keep teams within a 1:1 ratio, but it allowed players to switch and would auto-balance them upon death. When one team begins to spawn camp, players frequently change over to be on the spawn camping side. When anyone from that spawn camping side dies, they will be forced to switch back over, but not before then which is how teams become “stacked”
I don’t think they’re always one and the same either. Obviously not everyone finds it quite as appealing to run around and 1 shot everything with little to no chance at dying, but that being said, glass cannon builds can be a lot of fun as are tankish builds. Seeing as how I’m not very experienced with running through the game multiple times (although I do have multiple characters started at the moment) I’m curious to know what everyone else thinks of as their favorite, most powerful, most enjoyable, and maybe even the best looking build..
Most of the settings should be set although we’ll probably be playing with a few values such as tickets, friendly fire, and spawn times. Friendly fire is set at 50% but we’ll see how that goes. I’d rather play with full on friendly fire because it’s pretty fucking noobish to sit there and ex pack your feet to get kills, but 50% should eliminate most of this while allowing for some breathing room.
Spawn timers are set to spawn between 4 and 10 seconds. I don’t remember what the “competitive” values were, but it really doesn’t matter because they were probably much longer and the goal isn’t to drive people away, but to bring them in. The numbers are really difficult to balance as a result of BF containing hidden values. Each time we adjusted one of two values, it would change both the min and max respawn time. Ideally we would assign a value to min/max respawn time and be done with it, but I suppose in order to make an omelette you have to break a few eggs.
Map list is variable and doesn’t have to stay the way that it is. We threw out Guadal and Midway (BLEH) but we’re open to switching things up if people have some maps they really prefer.
Anything else, lemme know!
Blood transfusion anyone?