And I’m not even dead yet!
How in the name of all that is holy has this current CoD actually managed to surpass its predecessors in terms of raw bullshit? While it’s still possible to go in and stomp shit into the ground with a few buddies, every element that IMO makes CoD such a god awful mess has been magnified. For those that are new here, allow me elaborate (although I will be brief).
1) 10 years ago a great player who was capping flags like a good teammate and healing up his bodies (essentially running a high SPM), could easily smash down a 10-1 k/d, and someone who is amazing could make that 15 or even 20-1. I remember being livid with myself in battlefield vietnam for going 85-1 or 90-3. The reason why this is so significant is that these weren’t outlying/anomaly games; if I sat down to play 20 games that day, at least 18 or 19 of them were going to be colossal blowouts. The other 5% were ended early due to being kicked for suspected hacks.
2) A great player today is someone who runs a high SPM and averages a 3-1 k/d. I repeat, a 3-1 kill to death ratio. The game throws so much bullshit your way that in order to be considered great, you merely have to kill 3 people to every one time you die. Just let that ratio detonate in your head for a moment. Great players, kill 3 enemies for every 1 time they die. How the fuck are you going to figure out who the great players are when everyone has such a garbage k/d?
3) In BF42 it took 4 out of a maximum of 20 shots from a BAR to kill someone if you shot them in the chest. Assuming you miss a few rounds you might get 2 or 3 kills per clip. In CoD, depending on the gun, you can get a maximum of 10 kills per clip, but your average kill per clip is typically much less than it was with a gun that has much weaker bullets and a slower rate of fire.
4) Map design has taken campiness to the next level. Whether you’re talking about giving someone 3 different routes through a map and forcing them into areas with barrels and cliffs, large ambush zones, or simply the omnipresent UAV, it’s never been easier to be killed and there’s not a damn thing you can do about it. What’s worse is not being able to learn anything from dying. You can go back and examine the situation but the only thing you take from it is “Wow, hope I get luckier next time”.
5) Years ago there wasn’t anything you could do against a player like myself or anyone else who stood on the shoulders of champions. It often felt unfair and players who weren’t capable of achieving similar levels of success felt discouraged and didn’t enjoy the game when they constantly got shit on with so little hope for success.
In my opinion, where we’re at today is largely the same place we were at 10 years ago but with 1 major difference – it’s no longer the scrubs and shit kickers who are the frustrated ones. There’s such a minute difference between a good and a bad player that being good and bad have no meaning anymore. At any given point everyone in CoD is reduced to being 1 round away from having either a great or a terrible experience, all of which is built upon numerous factors that are impossible to control. Consistency has been traded for ease of use, and I don’t see that as having much value at all.