Yes, I just made that word up and you can quote me. According to a variety of recent sources, Dark Souls II is supposed to be more accessible and easier to understand. I don’t doubt that there aren’t a variety of ways to make Dark Souls 2 more user friendly without dumbing it down down, but what exactly do the designers have in mind?
Personally I’d love to see the removal of backstab from the game and an easier way to change out my equipment on the fly. Navigation can be a bit of a pain at times, but I think some of that may be due to how little I play it in 1 go. I definitely wouldn’t complain about an easier to navigate/understand statistics menu. Why not define poise/stability and different abilities? Why do I have to Wiki the damn pyromancer glove in order to figure out that intelligence doesn’t buff the pyro spell but only the attack with the glove? What about poise breakpoints? Should I really have to break out my calculator to see what percentage I’m at?
That said, if making those changes means the game starts to resemble CoD, I’d rather just skip out on all of it.