The real problem with DayZ Standalone Pt. 1/3

A quick glance at the revised DayZ reddit site reveals all sorts of comments and suggestions revolving around the recently released Standalone (SA) game.  The comments reflect a wide variety of views that detail a players first experience in DayZ, a feature that should be added, or even a humorous story.  The one area that this page rarely reflects is that of criticism and critique.

As someone who played the hell out of the original DayZ mod, let me just say that it was without a second thought that I cleared my schedule in order to maximize my time when DayZ SA launched.  I couldn’t remember a time in recent memory that I had fallen so head over heels for a new game.  It was a brand new genre and something that had never been done before.  Not only that, but it was a massive step away from the idea of fast rounds and immediate gratification that has grown so popular with the annual releases of the Call of Duty franchise.

The idea of a large and open world sandbox style game in a post-apocalyptic zombie infested environment is something I hadn’t though about.  Until recently, it’s something that simply hasn’t been possible without significant advances in technology and internet speeds.  Uniting 30-40 players in the same world while also attempting to maintain sufficient thresholds on lag, hit detection, and player interaction is not an easy task.

The original planetside failed miserably after attempting to do something very similar.  Battlefield 1942 boasted 64 player WWII mayhem.  The reality ended up being a game that was tuned to a population closer to 24.  Every MMO to this date is a point and click game without hit detection because the logistical challenges are too great for even Blizzard to surpass.

Difficulties with large, open-world gaming environments aside, DayZ mod did bring together a number of elements that had never been previously combined.  It combined FPS and RPG elements by not only gearing out your character via scavenging the lands, but allowing you to engage in meaningful combat with other survivors.  There was even a small amount of fashion/fluff pieces that allowed someone to personalize their character.

DayZ mod gave players the ability to erect simple forts and camps via tents that stored equipment which let friends (and often times enemies) quickly gear up or swap out their existing loadout.  Vehicles ranging from cars, trucks, and even a helicopter found their way into the game and all of them had to fueled and maintained accordingly.

Perhaps the greatest thing DayZ mod did was enabling players to communicate with one another via voice comms.  Instead of simple shootouts people suddenly found themselves in hostage negotiations, executions, robberies, and sometimes even more.  The combination of having a meaningful and personalized character that took time and dedication to create, mixed up with the aforementioned variables, made for some of the best times I’ve ever had in gaming.

For DayZ, the sky really was the limit.  Literally as in, I had a great chance of a hacker picking me up and dropping me from the sky.  Being teleported to a forest or thrown out into the ocean, the mod was rampant with hackers and unsolved issues.  Luckily for us, the mod had done so well that a standalone was announced!  Rejoice!  Time for Rocket and his crew to sit down and put some of that hard earned dough to work creating a game from the ground up that would surely be one of the greatest things I could sink my teeth into for a long time to come…

8 comments

  1. Did you know it is snowing in here? You might want to fix the roof.

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  2. To be completely honest, I think you are expecting too much.
    The MOD itself is set to be failed, it uses a stupid engine, it uses a stupid language (not that Russian is stupid, it’s just that the developer chooses Russian without any translation is completely stupid), the MOD itself didn’t even receive that much fixes itself alone, should be the ultimate indicator why people should not buy that crap.
    The only thing that isn’t as stupid is the idea of an apocalyptic game where you need to scavenger every bit of resources to survive.
    However, just like COD or battlefield, we wanted the idea of a modern shooter, fast-pace and DUMB fun.
    The Idea is usually great, but the execution? Well, you can see yourself first hand.
    FUCK THAT.
    Just play something traditional, like CS:GO, or try something that is actually good, like XCOM: Enemy Unknown (+Enemy Within).
    I have pour enough of my money on crap, don’t need to keep fueling those dickward developers.

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  3. Honestly, I see a lot of potential in this standalone. As you’ve said, the finer moments in the game are made from the players interacting with each other (such as team-ups, hostage negotiations, robbing, and the other trouble that you and the VDFB can get into XD). If the developers can just work out the shitty inventory system and tons of bugs and glitches, then we might have a pretty good game on our hands.

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  4. ToToRoTY:
    To be completely honest, I think you are expecting too much.
    The MOD itself is set to be failed, it uses a stupid engine, it uses a stupid language (not that Russian is stupid, it’s just that the developer chooses Russian without any translation is completely stupid), the MOD itself didn’t even receive that much fixes itself alone, should be the ultimate indicator why people should not buy that crap.
    The only thing that isn’t as stupid is the idea of an apocalyptic game where you need to scavenger every bit of resources to survive.
    However, just like COD or battlefield, we wanted the idea of a modern shooter, fast-pace and DUMB fun.
    The Idea is usually great, but the execution? Well, you can see yourself first hand.
    FUCK THAT.
    Just play something traditional, like CS:GO, or try something that is actually good, like XCOM: Enemy Unknown (+Enemy Within).
    I have pour enough of my money on crap, don’t need to keep fueling those dickward developers.

    I (and do not know about anyone else) was hoping not for a game that is not fast paced. That’s not the heart of DayZ. I once had a session that was a little over 12 hours. There might have been 35 minutes of real action (shoot outs, sniper battles, hackers, etc), but I still had a blast even though most if it was looting and driving. I personally wanted a game that took my knowledge of Chernarus and used it to my advantage, but we really got a game where it is very fast paced. I went to North West Airfield, and I server hoped and found no one. Because they added so much more loot close to the coast. That people don’t even bother with going there anymore. That is not the heart of DayZ. Now DayZ (I feel)is nothing but getting an M4 or mosin as fast a possible and combat logging. I am not saying the mod was perfect and the stand alone is garbage, but the SA does need a lot of work IMO.

    TLDR: DayZ is mean’t to be a slower paced game; I don’t think people want it fast paced.

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  5. My biggest issue with the game right now is that they didn’t polish it more before releasing it in the first place. The Mod itself never left an alpha state, and I worry that once they’ve milked a huge amount of money from the player-base they’ll just slow the updates to a snail’s pace and we’ll eventually be stuck with something that’s okay, but still in a sad unpolished state. Meanwhile, you’ve got people claiming that the game is awesome or perfect the way it is when it’s clear to anyone with a pair of eyes that it needs a boat-load of work.

    Mind you this is all from the outside looking in as I refuse to buy the game until it gets some of the key issues fixed. I’ll probably pick it up when it goes into beta, provided that isn’t 2 years from now.

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  6. Hiya good blog! Dude. Superb. Remarkable. I will save your blog site in addition to use the for likewise? I am just glad to locate lots of very helpful facts through this create, we require figure out extra strategies within this respect, thanks for discussing.

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  7. This is a very good article. Thank you for a great information. Not your video preview?

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  8. DayZ have to play as a team, not dead, but I really enjoyed this game.

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