Titanfall Beta Deconstructed

tfallIt’s hard to remember a time when a game has been more hyped.  For me, the closest thing I can think of is when the first of the new (old?) star wars movies came out, and you couldn’t take a piss without seeing a date for the movie release on the toilet seat.  What is Titanfall and what makes it different from CoD?  Given Respawn Entertainment’s production and development of CoD at Infinity Ward, how much of the game will resemble the CoD franchise?  How much can I learn in just a few days of beta testing on two maps?!

Before we get rolling, lets start off with what we know.  Out of all the different genre’s of gaming, the FPS genre has easily seen the most amount of titles released for it year after year.  Unless you’ve been living under a rock, you’ve probably heard of a little company called Infinity Ward and a game called Call of Duty.  For better or for worse, with the launch of CoD4 the CoD franchise would eventually go on to be the best selling piece of media of all time and selling over a billion dollars of product in less than 16 days.

Respawn Entertainment (RE) consists of 38 of the previous 46 employees at Infinity Ward who developed Call of Duty.  To say that it is likely that their eventual project would look something like a previous CoD game is a gross understatement.  RE literally consists of over 80% of the previous team who helped to create THE singular best selling piece of media…OF MEDIA of all time.  I really can’t drive this point home enough because it emphasizes why we don’t see new/fresh IP’s; there’s no reason to take a risk and create a fresh IP if a rehashed version of the old one sells better every year.  That said, depending on how you look at Titanfall, you may or may not think of it as a Fresh(ish) IP.

The day of the game launch, the most popular phrase heard was something along the lines of “CoD with mechs”.  As I’ve shown above, that phrase seems like a fairly reasonable speculation.  Wanting to find out for myself, I dove into Titanfall head first and began with the training program that lead me through a brief tutorial explaining how to wall run, double jump, and use the Smart Pistol auto-target someone.  Fresh out of the training course I then went into the Attrition game mode which is what Titanfall recommended for anyone new to the game.

As I soon found out, Attrition is another word for Team Death Match.  Titanfall’s TDM  however has a bit of a caveat; it includes the killing of NPC’s by way of Spectre’s and Grunts.  This is what has given the game comparison to MOBA’s such as League of Legends.  The more NPC’s you kill the more time it shaves off your next Titan dropping.  Everyone starts with the same 2 minute timer but with each Pilot (human) kill and NPC kill you shave off a set amount of time and your Titan drops that much faster.

I found the TDM style mode of Titanfall to easily be the most boring out of the 3 different gaming modes offered.  An average score consisted of a few deaths and typically only a few pilot kills as well.  Most people seemed to score somewhere between 3-5 pilot kills and the top of the scoreboard tended to reflect somewhere between 8-9.  Creep killing (grunts/spectres) was worth a lot of points and often times those at the top of the boards had definitely done their time harvesting anywhere from 25-50 NPC’s.  I found myself farming them somewhere in the area of 20’s to 30’s at the most, mainly because they’re so damn boring and I’m here to kill other players, not NPC’s who stand there fighting each other waiting to be stomped on.

The second game mode which Titanfall labeled as Hardpoint is the equivalent of CoD’s domination.  3 points to cap and the dev’s have stated that at least 1 point will always be accessible by the Titans.  Both maps had their C point accessible via Titans.  Domination (HP), easily had much more action than TDM.  Instead of scoring single digit pilot kills, it was now the norm to score double digits with a good game netting you kills in the teens, and a great game scoring you low-mid 20’s.  I don’t think I ever saw or heard of anyone getting 30+, although I’m sure it happened somewhere.  My kill to death ratio went up dramatically when I started playing domination as a result of the focused action.  In TDM it had been around 2 or 3:1, but in domination it was a fairly consistent 5:1.  I did find a few lobbies that I purged for a few hours at a time where I was consistently getting 20+ kills with zero or 1 deaths, but that had more to do with their team being terrible as opposed to god-like skill on my behalf.

I spent most of my time playing with the SMG, Shotgun, and Smart Pistol (MK5 I think?).  The SMG seemed like a great all around weapon that excelled at a range that lies just beyond the shotgun’s max range.  While I will always prefer to hip fire due to he mobility and visibility it provides, the SMG couldn’t compete with the shotgun when it came to the closer quarter combat of the B flag.  Angel City was probably the better example here with a 3 story building that was frequently the sight of pandemonium and mayhem with titans, grenades, and cloaked players running a muck.  At close to mid range the SMG seemed to overtake the Assault Rifle (AR), however as time went on I suspect the AR was being heavily under-utilized.  While I’m going to restrain myself from going on a tangent here about aiming/strafing/ADS’ing, it wasn’t uncommon to die at mid range to an AR whose cursor hung motionless as I strafed back and forth.  With a beta that lasted just a few days, I just didn’t have enough time to test and figure out the damage/effectiveness of strafing, ADS’ing, and hip-fire.

The shotgun obviously seemed to shine in closer quarters.  As I mentioned above, the shotgun was definitely the king of all things B.  I briefly dabbled with a suppressor to see if I could get away with it, and in my limited experience it didn’t seem worth it.  I don’t have damage tables and I never had friends on the enemy side so I wasn’t able to conclusively test things, but it appeared to take 2 close range shots with the suppressor versus 1 without which in my opinion doesn’t make the suppressor worth using.  The shotgun peaked at a fairly standard medium range which worked well for the cap radius of most flags.

The Smart Pistol.  Depending on who you ask, they either loved it or hated it.  There’s no denying a weapon that automatically locks on and targets someone is going to have some frustration involved.   Going beyond that, after you grab 25 pilot kills, the weapon gets a modification that allows for increased range and faster targeting of players.  For me, this weapon really shined on Fracture which was the larger and more open of the two maps.  If you made sure travel via the rooftops, dropping down and getting multiple kills on enemy pilots traveling from B to C or B to A wasn’t uncommon.  There’s a great vantage point on the B point in Fracture that sits behind some type of container.  Ducking behind this actually breaks Line of Sight when someone is attempting to smart pistol you, and affords you some protection from the waist down when others are shooting at you.  It also keeps them at a longer medium range which allows you to easily target and take them down, regardless of which weapon they’re using.  Chances are by the time they come down the stairs, you’ve already locked them at least once if not twice.  The room opposite the stairs is easy fodder for nades and a favorite for wall hangers and cloaked players to hang out.

All of the above weapons have what are called AMPED versions of themselves via burn bards.  Burn cards are cards given out for completing challenges and…doing what else I’m not sure.  Whatever it was, I had to constantly get rid of them because I had far too many to use at one time.   The most effective AMPED weapons I used were definitely the shotgun and the smart pistol.  Both made these deadly weapons far, far more deadly.  The shotgun turns into an automatic shotgun with little to no recoil, and the smart pistol does more damage with an even faster lock-on system.  It was definitely the norm on Fracture to use a smart pistol burn card and go flawless while racking up 20+ kills.

You have the ability to slot in 3 burn cards before the start of every match.  You can use either before the match, when you die, or not at all.  They range from AMPED form of weapons as I listed above, to map hacks, faster run speed, decreased Titanfall time, etc.  It seemed like there was a card for nearly every scenario.  I heard of a card that allowed for unlimited tactical use, but I never saw it.

Finally, the Titans.  While the dev’s have stated that there will be more chassis and combinations of Titan’s to choose from, this time around we had 1 chassis, 3 different weapons, and a few combinations of Titan abilities.  The combination I used the most was the Salvo of Rockets, Electric Mist, Nuclear Detonation, and Cloaked Ejection (not the right term, but that’s what it did).

Rockets were great for both targeting mechs and or getting rid of an annoying pilot who was dug in somewhere your guns just couldn’t reach.  Electric Mist was fantastic for getting rid of a pilot who decided to rodeo your back (see constantly), or crouching on the top of B flag and murdering everyone inside as your Mist goes through the walls.  Nuclear Detonation means your Titan goes nuclear when it dies.  As time went on in the Beta, it seemed like a popular strategy to rush in, pop your smoke, if you kill the other Titan that’s great, if not stand in his face and detonate your Titan and get the kill anyway.  The cloaked ejection option seemed to accelerate this whole process, and negated you being executed as well (being ripped from your Titan when it was doomed).

Standing back and looking at my whole experience, the Titans easily stand out as being the most lackluster part of the game.  Pilot to pilot I felt nearly invincible which is in stark contrast to my time in the Mech’s.  While it wasn’t uncommon for my to move on B point and clear out 4 to 5 pilots in order to capture it, there’s no way to come anywhere close to doing something even remotely similar in a Titan.  Enemy Titans are best fought off when the odds are in your favor, and ideally they’re tangled up with at least 1 enemy pilot who is either giving them the rodeo juice or blasting them with rockets from afar.  There just didn’t seem to be much skill involved in a 1v1 Titan battle assuming the other guy is an average or better player.  Even if I end up killing him (which most of the time I did), my Titan is now down to 25-50% health as a result of our ordeal, and that’s assuming I’m not being targeted by pilots or another Titan in the middle of our fight.  Your score and k/d should go up while you’re in a Titan, but I felt held back and hindered instead of empowered.  I felt as though I was at my most powerful state when wielding an AMPED Shotgun or Smart Pistol and not when I was in the belly of a futuristic mechanized robot that was supposedly capable of mass destruction.

The pilot to pilot game feels very similar to CoD, but it it also felt much more complete than the Titan’s.  Most of the time I felt pretty happy with the response of the server and it seemed like I was getting the first shot off when I was getting the first shot off.  This is unlike the previous CoD on PC where it seemed as though any engagement had a 50/50 chance of going your way as a result of lag and how the system interprets who sees who first regardless of who actually saw who first (if that makes sense).  On the downside it wasn’t uncommon to see warping, and more than a few players were warping large distances with no character animations.  This also held true for when they were in their mech’s.  It was somewhat uncommon to find someone who soaked an entire clip or two of ammunition and still lived (the last round I played an enemy pilot soaked my entire smart pistol clip and my entire secondary full-auto pistol clip without dying.  He did die on the reload however).

There are all sorts of balance suggestions/problems/issues, but just like CoD, this game isn’t meant to be balanced.  That’s the idea being burn cards and ridiculous weapons like the smart pistol.  By the way, if you’re going to be upset at the smart pistol, you should really take a look at the tactical ability cloak.  In my opinion, it’s far more frustrating to be killed by some shotgun toting ding a ling who is cloaked, wall hanging in the corner somewhere near B, and completely invisible.  That said, the tactical ability stim isn’t much better.  It essentially lets you have two lives, doubles your speed, and lets you outlast the other guy regardless of who gets the jump on who.  Once again, it was all too common to see someone pounding a stim and sprinting around B flag while spamming flying jump snap kicks everywhere.

Overall, I had fun with the game.  If you’ve ever enjoyed a game of Call of Duty, you’ll love Titanfall.  Titan’s are quite clearly the answer to Respawn Entertainment’s quest of re-creating kill streaks.  Burn cards can easily be looked at as a version of getting someone out of a slump, or death streaks.  The pilot-pilot combat was fun, wall running gives some room for finding fast ways around the map, but the Titan’s were something of a letdown.  I know that the best way to win at domination is still to throw your body at the flag and completely disregard safety for yourself or your k/d.  We proved it in CoD and I was beaten several times in Titanfall by a team whose members all had massive negative k/d ratios.  Knowing that this is the best way to win definitely ruins it for me and I have a hard time getting myself in gear and wanting to play well.

So will I end up buying the game?  I don’t think I’ve decided yet.  I know Dark Souls 2 comes out around the same time and I see myself sinking a huge amount of time into that game and legitimately enjoying myself.  I STILL haven’t beaten Dark Souls yet but I can’t stop playing it and it’s re-playability is just never-ending.  For now I’m leaning towards  no, but it’s always possible I’ll change my mind.  I’m curious to find out what your own experiences were with the beta and whether or not they matched up with my own.

16 comments

  1. I haven’t played it yet. 10/10

      (Quote)

  2. The game is definitely reminiscent of CoD, and yeah, Domination still has the problem of respawning and running back at the flag, and especially with wall running and all the various speed boosts (burn cards, stims) you can be back at the flag in a matter of seconds. Camping is always going to be a problem, and I also feel like (like it or hate it) snipers have been kind of isolated from the game. Personally I don’t like sniping, but some people do, and sniping someone who is running and jumping off of a wall at damn near mach 2 is almost impossible. The mechs…well…they’re not as great as I had expected. They’re not terrible…but given the amount of hype built up on this game, and the fact that the mechs are supposed to be a selling point and something “fresh,” they were disappointing. I’ll probably wait for a while to get it, especially since Dark Souls 2 drops on the same day.

      (Quote)

  3. I pretty much feal the same way but there is one thing I want to add.
    That is post game support. In the last couple big AAA titles post game support has been lack luster or not even present. Then there are also the games that come out in an unfinished state(BF4 for example). The fact that steam is allowing early access games is kind of making devs more lazy and let’s them steal the money out of somebodies wallet even faster but that’s another topic.
    I am sure most people here have played the infamous game MW2.
    Having experienced the downfall of that game because of lack of post game support and the fact that 80% of RE team consist of set people that did not support that game makes me sceptical if Titanfall will hold on to the betas fun after 1-2 months of it’s release.
    Those people, as far as my information is correct, refused to “fix their shit” because Activision would not support/pay them. The fact that the publisher is now EA does not help me withdraw my foresight that Titanfalls lack of support will be it’s demise.
    Those who don’t learn from (their own) history are doomed to repeat it.

    I have already decided that I will get DkSII but the beta changed my oppinion from “NEVER” to “maybe for 30€ when the game is not broken after 3-4 months”.
    As of now all we can do and wait.
    P.S.: Sorry if I made any kidn of mistakes english is not my native language.

      (Quote)

  4. From what I have played the game seems to be fun. It’s not an overwhelmingly skillful shooter, but it has some fun moments nonetheless.

    What I don’t like is the business-model. The game won’t allow any mod support on release, which essentially means that the game won’t get mod support until Titanfall 2 is out or all DLC has been released for quite some time. Which leads me to my second problem. The developers are already talking about DLC and Titanfall 2.

    How much will it cost me to play the full game and how long will I be able to enjoy it without feeling burnt out? 60€ on the game + another 60€ on DLC and I will be able to enjoy the game for 3 years top?

    Looking at TF2 (when it first launched) and CS I have to question whether or not Titanfall is really able to compete with other MP only titles in regards to pricing.

    I mean, are you serious? The game is not even out and we are talking about extra content and a sequel? Sorry, but I am not interested in supporting these kind of games. I haven’t bought a single game on Origin and I have yet to see a reason to do so. Titanfall is just another confirmation for me that EA does not understand how modern business models for games (should) look like.

      (Quote)

  5. I was not really looking forward to the game as much as most people. But I got into the beta (PC) and was surprised. Hardpoint clearly the better gamemode in my eyes, had more action and was more fast paced than Attrition. The Last Titan Standing gamemode was fairly pointless, every game I played of it consisted of everyone on the team running around together. It seemed to require the least amount of player skill.

    In terms of weapons, I could only really use the Shotgun and Assault Rifle (due to lag). I almost exclusively used the Shotgun on Angel City and the AR on Fracture, with the odd AMPED weapons thrown in. The Shotgun did what shotguns should, it destroyed at close range, outside that you had to rely on your secondary. In terms of the AR, I found that it was best silenced. Didn’t notice any downsides with it suppressed.

    The Titans seemed to level the playing field. You couldn’t really 2v1 in a Titan, you could win a 1v1 if you were the better player, but as you said it usually left you quite weak. I found using the Vortex Shield, combined with the Quick Shield Regen and Lock on Rockets was a bit cheap. I would wait until my shields dropped, pop up the Vortex Shield, my missiles would lock on and fire, then by the time my Vortex Shield depleted my normal shield would be back up. As long as I forced the enemy to use their Vortex shield first, after using my combo they would typically have no shield left and only take a few seconds to finish off.

    I didn’t really find the Camo or Smart Pistol annoying. But as soon as I got the Stim pack, it was all I used. I would only use in combat, drop to low health and back to full in no time with a speed boost to boot. It turned around many fights, it is somethign that needs to be tweaked before launch.

    My biggest gripe with the game is the servers. Titanfall is using Microsoft’s Azure servers. These servers are currently only in NA, EU and Asia. Being from Australia, meant I was at best playing with 200ping. An article on the Respawn website talks about how they decided to go with Microsoft’s Azure servers. The article was published in June of 2013. Basically Respawn/EA/Microsoft knew that there would be regions where there wouldn’t be any servers for launch. Yet NOTHING was said about this, we all found out when we tried to play the beta.

    I would be getting the game at launch, but not without local servers. Playing an FPS with 200+ ping is pointless. Granted I did ok for myself in the beta, I am not going to pay for a multiplayer only game when I have to play with 200+ ping.

      (Quote)

  6. I felt that whatever game I played if I got the first Titan than I would dominate the whole game (not just in TDM, but in Dom as well). This gives my team a boost we keep them down with Titans. However, pilot v pilot game play was so much more fun. I had a blast running around dominating people, but I felt required to use my Titan or my team would suffer. I also felt that many people in dom just camped, like you stated, on a flag while invisible. I just didn’t like the game at all, same sort of stuff that made me not like CoD.

      (Quote)

  7. This game just reminded me too much of CoD. The combat felt similar, melee was way too strong, and mechs, which are supposed to be fresh and new, to me just felt like controlling the MW3 assault drone. I don’t really want to spend $60 on this game. It felt stale to me.

      (Quote)

  8. On the talk about money and why we don’t see fresh new IP’s you should check out Chris Roberts pitch video for Star Citizen. There is a segment where he talks about many of the differences between the gaming industry now and back a decade or so ago when PC was king looking at costs of development right through to sale, what success was in sales, what was required to break-even e.t.c. He also gives a nice take on why indie development is near non-existent on consoles and why the big AAA titles are 99% sequels instead of new IP’s where he alluded to why so often we hear about the talented developers packing up and leaving given what happens at corporate level.

    As to the game itself, I agree with most of what was said I do however find it odd there was no mention of matchmaking and servers. Not a fan of the lobby system myself made worse by the fact I have auto 200+ ping because there are no local Azure servers (they reassure me that MS are working on it :/ ) but I see this being a problem particularly on PC for other reasons. For instance because they aren’t letting people host their own community servers, those like myself are sol when it comes to ping but on top of that, the policing of the game is going to be down to Respawn so when this game gets hacked it will likely be completely ruined due to response times of Respawn and the inability to avoid/ban such players. It also saddens me a little seeing the mods people have created for other games running on the Source engine with the potential they could have for Titanfall that we will likely never get to enjoy because the game is locked down to be played vanilla or not at all.

      (Quote)

  9. On your stream when you were saying about Titan v Titan I was stunned that you’d think that but then I sat back and sorta thought about my own battles and I do agree. They were very much inconsistent, and like you say can get quite boring unless it’s you and a friend just wrecking everyone’s shit.

    I have no idea what to do to make it more fun, but I think the game’s strengths really are in it’s wallrunning/jumping/whatnot. I haven’t been playing games for as long as oldman Waldo, but I’ve certainly not played a game that offers that kind of mobility and it’s certainly a breathe of fresh air.

      (Quote)

  10. samsaBEAR:
    On your stream when you were saying about Titan v Titan I was stunned that you’d think that but then I sat back and sorta thought about my own battles and I do agree. They were very much inconsistent, and like you say can get quite boring unless it’s you and a friend just wrecking everyone’s shit.

    I have no idea what to do to make it more fun, but I think the game’s strengths really are in it’s wallrunning/jumping/whatnot. I haven’t been playing games for as long as oldman Waldo, but I’ve certainly not played a game that offers that kind of mobility and it’s certainly a breathe of fresh air.

    Lol remind me to call you oldman/woman Samsa when you hit 30. There are many ways to change the mechs and no 1 right way of doing it. I’m trying to think of an alternative analogy, but the best way I can describe it is simply a lack of power when you’re in your mech. I think the mech v pilot is pretty well balanced, but the mech v mech combat leaves much to be desired.

      (Quote)

  11. Casper:
    On the talk about money and why we don’t see fresh new IP’s you should check out Chris Roberts pitch video for Star Citizen. There is a segment where he talks about many of the differences between the gaming industry now and back a decade or so ago when PC was king lookingat costs of development right through to sale, what success was in sales, what was required to break-even e.t.c. He also gives a nice take on why indie development is near non-existent on consoles and why the big AAA titles are 99% sequels instead of new IP’s where he alluded to why so often we hear about the talented developers packing up and leaving given what happens at corporate level.

    As to the game itself, I agree with most of what was said I do however find it odd there was no mention of matchmaking and servers. Not a fan of the lobby system myself made worse by the fact I have auto 200+ ping because there are no local Azure servers (they reassure me that MS are working on it :/ ) but I see this being a problem particularly on PC for other reasons. For instance because they aren’t letting people host their own community servers, those like myself are sol when it comes to ping but on top of that, the policing of the game is going to be down to Respawn so when this game gets hacked it will likely be completely ruined due to response times of Respawn and the inability to avoid/ban such players. It also saddens me a little seeing the mods people have created for other games running on the Source engine with the potential they could have for Titanfall that we will likely never get to enjoy because the game is locked down to be played vanilla or not at all.

    Googling Chris Roberts now.

      (Quote)

  12. g0ggy:
    From what I have played the game seems to be fun. It’s not an overwhelmingly skillful shooter, but it has some fun moments nonetheless.

    What I don’t like is the business-model. The game won’t allow any mod support on release, which essentially means that the game won’t get mod support until Titanfall 2 is out or all DLC has been released for quite some time. Which leads me to my second problem. The developers are already talking about DLC and Titanfall 2.

    How much will it cost me to play the full game and how long will I be able to enjoy it without feeling burnt out? 60€ on the game + another 60€ on DLC and I will be able to enjoy the game for 3 years top?

    Looking at TF2 (when it first launched) and CS I have to question whether or not Titanfall is really able to compete with other MP only titles in regards to pricing.

    I mean, are you serious? The game is not even out and we are talking about extra content and a sequel? Sorry, but I am not interested in supporting these kind of games. I haven’t bought a single game on Origin and I have yet to see a reason to do so. Titanfall is just another confirmation for me that EA does not understand how modern business models for games (should) look like.

    It’s the era we live in unfortunately :( That said, if you’re creating a project that costs tens of millions of dollars, they’re going to have DLC planned out well before the game launches. I think what steam greenlight and the resurgance of the PC community is showing us however is that new IP’s can thrive and succeed without groundbreaking engines. Rust may not have the profits that CoD or Titanfall has/will have, but their profit MARGINS however are infinitely greater. That is, the percentage they get back is far higher than what they put in.

    Just give it time

      (Quote)

  13. Pros: It looks really nice and wall running is fun
    Cons: Everything else.

    Won’t be buying.

      (Quote)

  14. Basic rooty tooty point and shooty gameplay is fine. The wall running and double jumping is a nice change of pace, and manages to speed up the game in a positive way. Maps are kind of boring though, and titan gameplay is beyond lackluster. You compared it to Dragon Age II when we spoke, which is an accurate comparison in regards to how offensively bland it is.

    5/10 overall. I’ve certainly played worse games and worse shooters.

      (Quote)

  15. Lack of Titan variety, lack of purpose for the bots other than filling up the level and the burn cards are the main gameplay problems for me.

    You only have three Titan chassis (Atlas, Ogre and Stryder, last two were playable in the beta through burn cards) in retail and they only really differ in their core abillity and the the amount of dash. Armor and speed differences seem to be negligible. This is sadly not like Hawken were you have like 20 different mechs with different unique abillities, different weapons and where big mechs are truly more ‘fat’ than the smaller nimble ones. Of course Titanfall is about the combination of mechs and players, but they could’ve done more to be honest.

    I don’t mind the addition of bots. You cannot add more players to the map because then the maps would be too small for 16-18 mechs and you cannot make the maps smaller because then 12 mechs wouldn’t fit. However, the bots are like Quake3 Crash: pretty much worthless. Either their skill level needs to go up or the players need some way to direct the bots to go and put pressure on objectives (bit like creeps in MOBA’s). They do that already on their own now, but at a snail’s pace. The bots are silly in TDM, but TDM in these kind of shooters is silly anyway. Plus, there’ll likely be a pilot only TDM mode without titans and bots.

    Burn Cards are stupid. Some are very powerful, yet you get them at random (you get player cards from killing pilot and completing player challenges and titan cards from killing titans and completing titan challenges), so you might end up with the crappy cards while the enemy team spawns in Titans from the start. I don’t understand why they’re there. It looks like they could use them to milk more money out of you by allowing you to buy card packs, but the game will not feature micro transactions. Confusing.

    Other than that and the fear that the Azure system will not work properly and the PC version will not be optimized properly (it runs great, but you’re limited in the beta in terms of framerate options for example), the game is really fun to play. Even though it kinda makes the same mistakes as CoD in terms of map-, weapon- and gamemode design, it’s less frustrating because of the wallrunning and titans and the potential those two things have (even though the titans are somewhat limited like I said before). At least I enjoyed the game every time I played it.

      (Quote)

  16. Company Exxon Mobil’s on stock value to officially become
    the largest public company in America with the market cap of $337 billion. And if this is successful, HP may
    even consider entering the tablet scene again, but this time with an Android
    powered model. Merely select the task you desire to achieve and
    click via a few filling displays and you’re done.

      (Quote)

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>