Dark Souls II 1.03 patch

DSIIx2I’ve included the patch notes and details inside.  IMO the most useful update to come out of the patch is the potential upgrade of the bonfire and start menu.  I’m hoping speed and accessibility is part of that as they seem to take unnecessarily long.  While we’re at it I wouldn’t mind moving Emerald Herald’s ability to level you up to the Majula bonfire.  Can’t say I’m a fan of being forced into dialogue each and every time I want to adjust my skills.

As many of you know who follow my stream, one of my biggest complaints involves the Dark Souls II controls.  The double jumping/flasking/attacking is downright infuriating when you’re trying to take down those NG+ bosses and every move counts.  Likewise for many encounters, but it didn’t become especially crucial until I encountered NG+.  I had hoped that the update included critical updates to enhancing and cleaning up the controls but alas, it looks as though we’ll have longer to wait.  In the meantime, continue to enjoy your Power Stance Mundane Avelyn builds.  I guarantee that will be addressed in a future series of updates.

1.03 patch notes:

Multiplayer:

  • Failing to create Multiplayer session no longer disables use of online items, such as White Soapstone.
  • Players now receive a small portion of Humanity after successfully assisting in a Multiplayer session instead of regaining full Humanity.
  • Starting boss fight with the Looking Glass Knight while summoning other players no longer cancels the summoning process.
  • Fixed an issue that prevented some bloodstains, illusions, and messages from being displayed.
  • Fixed an issue where “Unable to participate in Multiplayer Session” could constantly appear.
  • Fixed some instances where the portrait of the person you were summoning was different than the actual character.
  • You will no longer be able to take off Covenant rings while being summoned.
  • Fixed an issue that would cause some summoned players to fall through the ground at Earthen Peak.

Game menu/interface/controls:

  • Optimized Start Menu and Bonfire Menu performance.
  • Trophy icon for “Holder of the Fort” has been fixed.
  • Controller now vibrates when blocking an attack.

Other fixes:

  • Bug involving Drangleic Castle door not opening has been fixed.
  • Fixed an issue that would cause Souls to be lost upon death with the Ring of Life Protection equipped.
  • Fixed an issue that caused some players to fall through elevators while using Binoculars and Magic simultaneously.
  • Fixed an issue causing some enemies being hit by arrows at long distances receive 0 damage.
  • Fixed an issue preventing the Brotherhood of Blood duels from starting properly.
  • Added a message for players that displays after entering the coffin in Things Betwixt
  • Fixed an issue where all of the items and objects in an area would reset (Without using a Bonfire Ascetic).
  • Fixed an issue that didn’t unlock some items from vendors on 2nd and beyond playthrough.
  • Fixed an issue causing the requirements for the Brotherhood of Blood Covenant be 50 too high.
  • Licia’s conditions for moving have been optimized.

6 comments

  1. MasteroftheThrone

    Already looking at another calibrations patch that will release at the same time. The post is over on the forums. copy pasted for those that don’t frequent the forum.

    Note: It seems people are confusing what kind of patch this is. There is Game Patch (currently v1.02, and v1.03 has been announced and will be released with Online Regulation Patch v1.04) and there is online regulation (currently v1.03, and v1.04 is this one). The difference is, online regulation most likely affects the PvP/co-op, or in other words the online community, in general. So this influences the balancing issues, etc. Game patch influences more on the bugs and exploits, such as the Drangleic Castle glitch, etc.

    Throwing motion for Acid Urns changed to heavy throwing motion; effects of acid toned down.
    Durability of Twin Blade category improved.
    Moonlight Great Sword revised to be unenchantable, attack speed reduced.
    Gyrm Warrior’s Helm weight, poise and defense increased.
    Thorn Ring damage reduced.
    Old Sun Ring damage reduced.
    Soul Spear and Crystal Soul Spear revised to pierce and damage multiple enemies.
    Soul Great Sword casting time revised.
    Stamina reduction of Homing Soul Mass, Homing Crystal Soul Mass and Affinity reduced and orb speed increased.
    Soul Geyser damage reduced.
    Healing spell casting speed reduced.
    Wrath of God damage effect period shortened.
    Firestorm, Fire Tempest, Chaos Storm and Forbidden Sun damages reduced.
    Firestorm, Fire Tempest and Chaos Storm duration time increased.
    Defense of Lucatiel, Bellclaire, Benhart and Tark increased.
    Health of exploding undead reduced.
    Homing capability of spells casted by White Undead Sorcers and Amana Priestesses reduced.
    Fire ball spitting frequency of Fire Lizards reduced.
    Shockwave duration period caused by the attacks of Hammer Wielders (probably ones in Earthen Peak?) reduced. Mod edit: the enemies that do this are ironclads and hammer guys in earthen peak
    Last Giant damage reduced.
    Lost Sinner health and damage reduced.
    Royal Rat Authority damage reduced.
    Duke’s Dear Freja’s laser breath damage reduced.
    NG+ Lost Sinner pyromancers health and damage reduced.
    NG+ Flexile Sentry shadow assassins health and damage reduced.

    Translations are done by me, and I work as a translator. I’m confident in my work.

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  2. Kudos to reducing the NG+ add’s health. Seeing as how I’ve already beat them both, moot point, but they aren’t easy to take down, that’s for sure.

    Royal Rat Authority is a joke, regardless of how much damage it does.

    Love seeing the reduction in homing capability of the amana sorceress. Ugh, what a horrible area.

    Soul Geyser’s damage is great, but it’s really only useful on a few big bosses who get hit by every spear. Everyone else either moves too fast or is too small.

    Big ups on the increased durability of the twinblade weapons. Perhaps they’ll be useful outside of PvP now.

    Thorn ring + old sun ring + chaos blade is brutally effective at the moment. They definitely need toned down.

    Still not seeing any comments on adjusting the values of the stone ring or dual avelyn’s :(

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  3. MasteroftheThrone

    I don’t believe that the Stone ring is the issue with poise right now. I believe that they may have revamped the entire system from DkS, or it could just be flat out broken. We won’t know until From changes it or says something otherwise. I know some Japanese (2 years of college so far), so I have been keeping my eyes open, but haven’t seen anything yet.

    The WoG nerf is prefect it had to many active frames to consistently roll through. That is the change is I am happiest to see. That and making the MLGS non-enchantable.

    I have to say I am not too pleased with the boss nerf NG+ Sinner is like the only fight in the game that was supremely difficult to solo. Defiantly sad to see that get easier.

    Overall though very solid changes. Glad to see that From knows what its doing.

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  4. MasteroftheThrone:
    Last Giant damage reduced.
    Lost Sinner health and damage reduced.
    Royal Rat Authority damage reduced.
    Duke’s Dear Freja’s laser breath damage reduced.

    These are confusing. The Last Giant is slow and dumb. His attacks should do a lot of damage. When was the damage ever too high? I can appreciate that The Lost Sinner and Royal Rat Authority are difficult bosses, but they are by no means in need of a nerf. You can handle them quite easily if you just learn their patterns (isn’t that how bosses are meant to work?). Hell, if they wanted to nerf RRA, they should have removed the mob in his fight. Freja’s breath damage being reduced is silly. It was one of the few things that made the boss fight anything other than a cakewalk. Forcing you to move in a certain section of the arena + getting attacked by mobs added to the fight. Obviously you could roll through it, quite easily, too.

    This just seems ass backwards to me. The game is marketed for being hard. Nerfing The Lost Sinner or RRA is like nerfing Ornstein and Smough, or Flamelurker. They were not a problem.

    Nice to see the changes to Shrine of Amana, though. Obnoxious zone.

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