H1Z1 Zombie DayZ Post-Apocalyptic Farming Simulator…game

h1z1From Sony Online Entertainment (SOE) comes a DayZ spinoff that they’re classifying as a zombie survival apocalyptic thriller.  From what I’ve gathered, they’re attempting to bring over all the best from DayZ in addition to expanding on the “genre” with their own content.  SOE has promised a game that already has a robust item creation toolset, weapons, armor, vehicles, houses, and indeed the ability to raise your own crops.  Is it Rust?  Is it DayZ?  Maybe it’s something else altogether.  If you’re interested in what H1Z1 has to offer and a gang to shack up with, look no further.

So, lets get right down to it.  What exactly do we know?  The short version is, there’s a lot more we don’t know than what we do know.  SOE showed off their current build via a twitch stream about a week ago.  To be honest their livestream was a bit of a shitshow.  When I say shitshow I mean they pulled the plug about half a dozen times for various reasons.  To their credit they kept filming the two dildos sitting at the computer, but I was interested in seeing a zombie survival game and not two dildos sitting at a computer.

The good news is that it sounds like SOE understand that DayZ is missing a middle/late game and they’re hoping to expand into that niche.  They’re going to be competing with Rust who have already got a big head-start on the survival/crafting/housing system.  One of the early key differences between H1Z1 and Rust are the dedicated servers.  I say early because SOE has gone back and made a few statements regarding tokens and the potential for players to start up their own servers.  I was a little bummed hearing this because I liked the idea of a persistent world that isn’t controlled by players.  There are clear advantages to giving people their own servers and letting the mod community run buck wild with them, but this also tends to fracture the player base via chaotic server settings and decreasing the maximum world size.  I’m not entirely sure how WoW servers are handled, but I can’t imagine hosting your own WoW server for 30k people is within the average Joe’s budget.

SOE has also contradicted itself via claiming the game is both FTP but it’s being sold for $19.99 via steam with a projected release date of sometime in late May.  It sounds like SOE was initially big on the idea of microtransactions funding this game but with the amount of info surrounding H1Z1 that seems to contradict itself we wont know until it actually drops later next month.  I’m not inherently against the title of FTP games, but off the top of my head I can’t think of a single great title that was launched as F2P.  It’s becoming more common for titles to include various micro-transactions inside them (ME3 MP for instance), but that doesn’t make a game free to play.  SOE dev’s have stated that when you die in H1Z1 you will drop and lose all your belongings.  With as many times that I’ve died in DayZ (most being to the natural environment) I’m not going to be in a hurry to drop $20 outfitting my character in ridiculous garb only to fall and break a leg and lose it all three minutes later.

With as many ways that there are for this game to go wrong, I’m always excited at the prospect of someone finally getting this right.  A persistent world with zombies, meaningful characters, post-apocalyptic environment, roving gangs of madmen hellbent on destruction; it’s the title I’ve always dreamed of!  DayZ was amazing  as the first of it’s kind but it need(s)ed more.  Rust attempted to go further with elaborate crafting and house-building but it didn’t take long before it was turned into a grief simulator and the team has been bogged down behind the scenes for the last few months sorting out code and license disputes.  I have no idea how H1Z1 is going to go but I’m looking forward to trying it out.

Looking back on my time in Rust and Dayz, I learned that survival is harsh.  Often times only the strong (and deranged) will survive.  Being a skilled survival/adventurer on your own isn’t going to get you very far.  If I had a nickel for every time I was held up at gunpoint in rust by a gang of 5-10, I’d have enough to make my own zombie survival game.  With that in mind, if you’re interested either leave me a message here or shoot me an e-mail at dinoridingjesus at gmail.  Until we get a better idea of the max server size it’ll be hard to to know where to cap this here roving band of marauders.   Until then, the more  the merrier.

 

8 comments

  1. Well you pretty much hit in on the nail with the 5th paragraph, the idea of an open, persistent world, with zombies, human enemies, post apocalyptic environment, it all sounds delicious, but will it work? Just like DayZ, which I think is a great idea, you know as well as I do that it just doesn’t work and in turn, you have a giant mess that is more frustrating than fun to play. I’ll let you be the sacrificial lamb on this one, if it turns out to be good or even playable then I’ll spend 20 bucks on it, otherwise I’m gonna sit tight and wait for The Division to drop. Nice read before work DDude

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  2. … “but I can’t imagine hosting your own WoW server for 30k people is within the average Joe’s budget.”…

    Actually, I ran two online games server (hacked / mod version) in a P4 server at home when I was young, during peak time, that toaster can handle around 8k people simultaneously… I am afraid it’s totally possible, given the right internet connection.

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  3. Well SOE as developer is interesting, they´ve proven with Planetside2 and DC Universe Online that they know how to handle masses of players but they are also known for taking their sweet ass time to release new games and patches. Those tickets for servers are handled very carefully, f.ex. you can only vote once per year for changes. You can buy additional tickets but i think even then you can only vote maybe twice a year or every 6 months.

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  4. Read this article earlier that says its F2P and not pay to win.

    http://www.rockpapershotgun.com/2014/04/24/soes-h1z1-will-be-f2p-wont-sell-weapons-ammo-food/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29

    Like the above guy said, Sony has done a decent job with their MMOs. Path of Exile did pretty well selling skins and inventory slots.

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  5. The $20 price point is for early access only; the full release will be free. Additionally, no items affecting gameplay will be sold via microtransactions, and any cosmetic items purchased from the store will persist after death. Color me cautiously optimistic.

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  6. MrCounterparts:
    Well you pretty much hit in on the nail with the 5th paragraph, the idea of an open, persistent world, with zombies, human enemies, post apocalyptic environment, it all sounds delicious, but will it work? Just like DayZ, which I think is a great idea, you know as well as I do that it just doesn’t work and in turn, you have a giant mess that is more frustrating than fun to play. I’ll let you be the sacrificial lamb on this one, if it turns out to be good or even playable then I’ll spend 20 bucks on it, otherwise I’m gonna sit tight and wait for The Division to drop. Nice read before work DDude

    I look forward to being your guinea pig!

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  7. Why zombie survival when you can have dinosaur survival?

    http://thestompingland.com/

    And yes, you can ride the dino’s.

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