Microsoft Kinect: Ghost Recon

We’re in a bit of a lull at the moment concerning video game news as E3 is literally just around the corner (tomorrow).  That being said, there’s all sorts of “pre” E3 news that is coming out, but most of it is just more rumors and speculation.  I did however find an interesting piece on the future of Microsoft’s Kinect…

There are 3 great reasons to love this article.  First, controllers are obviously a hotly debated topic.  On this very blog we’ve talked about the advantages of mouse and keyboard vs a standard controller.  Unfortunately, even though we can say with a fair degree of confidence that a m/kb combination will provide better accuracy and a faster response time, it’s not quite so easy to sit down with your friends on the couch while everyone whips out their own m/kb combos.  However, the shift to online gaming makes it less and less likely for friends to actually have to go over to a different house to play with their buddies.

I’ve attempted to speculate on what future consoles may use for an input device and it seems likely that it would have to be some type of m/kb combo if they ever want to cash in on the MMO money train.  I don’t know that Microsoft is attempting to pass over the controller altogether, but the Kinect certainly sounds like it has more function than I initially thought.  Waving your arms around and splitting up the gun, bringing it back together, etc.  I’m at least interested enough to want to give it a try.

The second talking point I took from this piece is the way they talked about gun design.  It was just the other day where we had a discussion on this blog about the superflous manner that designers seem to be increasingly approaching gun design with.  Throwing in huge amounts of different guns doesn’t give a game variety.  There are usually a small amount of sub classes guns belong to and each gun after that has a minute (and often imperceptible) variation on its class template.  But, one of the ways I suggested we get around this is designers working to create class templates or a template where you get to assign a set of values or points and simply create your own gun.  It sounds like something similar is happening with Ghost Recon.

Lastly, I just love the idea that someday we may be able to bypass the whole process of using some type of physical medium to target something our eyes/senses picked up eons ago.  I’ve often wondered what that would mean for video games.  Would it spell out the end of them?  Would everyone be amazing with lazer like accuracy?  I don’t know.  I do however know that the majority of kill I make in game today are usually from the side or the back by exploiting ever popular tunnel vision gaming mode.  I could damn near control my mouse with my left hand and it wouldn’t matter.  But anyway, food for thought.

One comment

  1. TheScariestFish

    Interesting topic you have here. I think that it will be a long time before something really groundbreaking comes along in the medium of control schemes. PCs do offer more accuracy, and there are many a video on youtube of people playing PC games like minecraft with one another.
    A problem I foresee if there was no physical controlling medium in which to operate our characters would be aimbots. Everyone would be able to have perfect accuracy, and then the game would not require any skill other than awareness.
    I do not know how good Kinect is at registering movements or the general accuracy, but I do know that it seems difficult to capture motions such as throwing a grenade to a specific point, or even aiming for that matter. I understand the camera can detect shapes of people and such, but I don’t know how you would be able to aim at a precise point on your television screen with accuracy that of, or better than a Wii remote. And we all know how badly shooters play on the Wii.


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