Woopsy Daisy

A while back I was asked if BF42  had a spotting system and I said no.  I was randomly lost in thought today and thinking back to 42 and realized that I was wrong and yes indeed it did have a spotting system.  I think the main reason why I didn’t remember it having a spotting system is because of how unobtrusive it was compared to BC2/BF3.

BF42’s spotting system essentially consisted of any player at any given time able to use a set of commands that would call something out “enemy infantry spotted”, or “enemy airplane spotted”, and then the player that called the command out would briefly glow/blink on the minimap.   On PC you had a set of commands for calling out just about everything, enemy jeep, plane, tank, infantry, etc.  You also had commands for requesting pickup, artillery, medic, etc.   At no time was any enemy ever highlighted or pointed out in any way other than the opposing team knowing that someone had (supposedly) spotted someone.

Compared to the spotting system of today I’d consider this system absolutely brilliant.  It seems to satisfy both parties; those who want spotting and those who either don’t want it or don’t like the current system.  It promotes teamwork without literally painting a glowing target over your head.  The enemy can visually hear the opposing team call out that they’ve been warned/spotted, but at the same time they aren’t aware of his exact location or presence.

The only reason I can think of that this system would’ve been removed after BF42/BFV was due to the games being modified for consoles and you can’t have that many buttons on a controller.  Either that or EA made a conscious decision to dumb the game down and make it more accessible with skill equalizers like their current spotting system in order to encourage more casuals to play without fear of being shit on.

4 comments

  1. my memory is fuzzy but i think the first true “spotting” was in BF2 … if you looked at a vehicle and hit “spot” then that vehicle would show up on the mini-map.

    but i’m pretty sure it didn’t work on infantry.

    I was always fine with this system because vehicles were never much for “flanking manuevers”

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  2. sPloOsH:
    my memory is fuzzy but i think the first true “spotting” was in BF2 … if you looked at a vehicle and hit “spot” then that vehicle would show up on the mini-map.

    but i’m pretty sure it didn’t work on infantry.

    I was always fine with this system because vehicles were never much for “flanking manuevers”

    I’d strongly disagree about the tanking and flanking as it was heavily used in both BF42 and to a lesser extent, BFV. More so in 42, but it really would’ve killed a lot of the fun/strategy if I no longer had to figure out where they were hiding all the tanks. Even if you weren’t using a tank to flank, it’s a pretty amazing advantage (or disadvantage depending on who you are) to have every single person know exactly where you’re at.

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  3. Dino: I’d strongly disagree about the tanking and flanking as it was heavily used in both BF42 and to a lesser extent, BFV. More so in 42, but it really would’ve killed a lot of the fun/strategy if I no longer had to figure out where they were hiding all the tanks. Even if you weren’t using a tank to flank, it’s a pretty amazing advantage (or disadvantage depending on who you are) to have every single person know exactly where you’re at.

    shrug…. in a close quarters game like cod (or i guess bc2) – i can definitely agree

    bf2 was sooooo big that you either didn’t care the tank was there or were so close that you could hear it anyway…. I think the only point of spotting was to get your air support to help you out.

    In my fuzzy memory i simply don’t remember the feeling of sneaking around in a tank. It was probably map design and the overall increased audible volume and size of the tanks. In bf1 the tanks were tiny and generally quiet. In bfv the map design didn’t allow far vision so sneaking around as a tank (and flanking in generally) was a big factor in skill.

    conclusion, spotting in either bf1 or bfv would have severely nerfed the tanks :-/

    in bf2 tanks were used like armored sniper rifles…. watch the 20id gameplay video and all you see is kraxx sitting in the back next to a healing crate (because that’s all tanks could do with their laser guns).

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  4. “…without the fear of being shit on”

    That sums up all of the modern-day FPSs and online multiplayer games that are being released.

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