A while back I was asked if BF42 had a spotting system and I said no. I was randomly lost in thought today and thinking back to 42 and realized that I was wrong and yes indeed it did have a spotting system. I think the main reason why I didn’t remember it having a spotting system is because of how unobtrusive it was compared to BC2/BF3.
BF42’s spotting system essentially consisted of any player at any given time able to use a set of commands that would call something out “enemy infantry spotted”, or “enemy airplane spotted”, and then the player that called the command out would briefly glow/blink on the minimap. On PC you had a set of commands for calling out just about everything, enemy jeep, plane, tank, infantry, etc. You also had commands for requesting pickup, artillery, medic, etc. At no time was any enemy ever highlighted or pointed out in any way other than the opposing team knowing that someone had (supposedly) spotted someone.
Compared to the spotting system of today I’d consider this system absolutely brilliant. It seems to satisfy both parties; those who want spotting and those who either don’t want it or don’t like the current system. It promotes teamwork without literally painting a glowing target over your head. The enemy can visually hear the opposing team call out that they’ve been warned/spotted, but at the same time they aren’t aware of his exact location or presence.
The only reason I can think of that this system would’ve been removed after BF42/BFV was due to the games being modified for consoles and you can’t have that many buttons on a controller. Either that or EA made a conscious decision to dumb the game down and make it more accessible with skill equalizers like their current spotting system in order to encourage more casuals to play without fear of being shit on.