A few months ago I was playing quite a bit of Nazi Zombies. It has its issues, but I’m a bit of a sucker for anything cooperative and hey, it was nice to play CoD on a controller without people shooting back. Lately though I just can’t bring myself to play that god awful excuse of a video game. You want to know why I can’t be bothered to boot it up on old Xbox? Forced teamwork.
Which dev at the CoD factory thought up this idea, and why the hell was it supported? Different ways to encourage teamwork through abilities that favor group more than self are great, but why would anyone think that forcing it on someone is the way to go? When Shangri-La came out a month or two ago their version of forced teamwork was the pack-a-punch machine. Everyone had to spread out across the map and step on a specific stone all at once otherwise guess what, no pack-a-punch for you.
As if forcing people to work together in order to pack-a-punch wasn’t bad enough, in the new zombies Moon map, not only can you not pack-a-punch without forced teamwork, but you can’t buy several perks including juggernaut which is easily the most useful out of all of them. What the fuck?!
Even though I don’t like CoD, I get why it was developed the way it is – skill equalizers aren’t fun but they sure do make the game more accessible, I understand that. What I don’t get though is forced teamwork. It never has and it never will work. I’d kill to be able to see the average length of zombie games completed since they started rolling out the new forced teamwork scenarios because it’s definitely not higher than it was before.
I’d love to see the conversation that took place surrounding this idea:
Dev1: “So uhh you know, in order to get pack-a-punch we force everyone to stand on different squares scattered around the map at the same time”.
Dev2: “Gee Bob, do you really think that’s a great idea considering we’re basically forcing everyone to use mics and sound plus it’s pretty fucking tough to get past round 20 without using the pack-a-punch, especially in a game filled with randoms.
Dev1: “Good point Dave, but you know, that thought really never crossed my mind”
Dev2: “I’m sold!”