Diablo 3 Console

There have been a lot of rumors about whether or not this is happening and according to a recent post over at Joystiq it appears as though not only will this game be happening on consoles, but apparently it “feels better with more direct control”?  What the fuck?

Diablo 3 is a point and click game similar to RTS games.  How in the world would that feel better on a controller as opposed to a mouse and keyboard?  The biggest reason why we don’t see RTS games like Starcraft on console is because of the controller.  This goes doubly so for MMO’s like WoW.  Granted diablo 3 isn’t an extremely complex game with a maximum of 6 active skills, but there aren’t enough buttons to even map those without having to wheel through some of them with different combinations.

There are two main reasons I’m upset here.  The first is because if this game is being ported to console the developers had to keep that in mind during the entire development process.  This is in stark contrast to a game like WoW that I mentioned before.  If they had done the same thing with WoW they would’ve had to cap the maximum amount of skills any one player can use at a time in order for it to be viable on a controller.
The second reason is simply the description Jay Wilson used to describe the controller; it’s completely dishonest.  I can’t fathom how it would make the game easier or more “direct” than using a god damn m/kb.  Is it possible to drive your car with your feet?  Probably.  Does that make it better?  No.  I constantly wonder how much influence Activision has had on their development process ever since they came aboard.

The console market is a massively untapped resource so I understand why they would do it, it just saddens me that the lowest common denominator continues to win out.

3 comments

  1. Starcraft was available on the N64, and D1 on the PS. No one complained about that, this might also give you faith in Blizzard being capable to port a came from PC to console, without letting that consolify the PC version.

    Also as I understand the “direct” thing, its the fact that you control the movement with one of the sticks. Making it “direct”, and not; point, click, wait.

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  2. Someone:
    Starcraft was available on the N64, and D1 on the PS. No one complained about that, this might also give you faith in Blizzard being capable to port a came from PC to console, without letting that consolify the PC version.

    Also as I understand the “direct” thing, its the fact that you control the movement with one of the sticks. Making it “direct”, and not; point, click, wait.

    A simple google search actually pulls up the review of Starcraft on the N64 (http://www.gamespot.com/n64/strategy/starcraft64/review.html?tag=summary%3Bread-review) and their complaints include lag, no online play of course, sound issues, the control being less than stellar.

    Another google search pulls up a similar review on D1 for the PS – http://www.gamespot.com/ps/rpg/diablo/review.html. This one talks about all sorts of disappearing frames, animation issues, load times, save sequences etc. It actually said they did well w/the controls but it mentioned something about full version versus a PS version so I don’t know what that means. I specifically remember having issues on my computer playing D1 because it wasn’t good enough and the reasons I didn’t buy it for the PS were the amount of issues it had concerning controls, load times, and of course, lack of online play.

    With the “direct” controls mechanic, it’s something they specifically chose not to do on PC so if it has a better feel I don’t know why they wouldn’t implement it on PC. Perhaps there is an option to do so? I don’t know, not in the beta. I know that without a cursor or point/click system, you can’t do things like pan over objects to see what’s available to loot or quickly scan an item to see if its worth picking up, check what monster is at the edge of the screen, etc.

    As far as point click and “waiting” goes, I’m not sure what wait time you’re talking about. I’d love to see how they implemented the actual controls in game, but I have a hard time imagining (aka impossible) a controller being more adept than a m/kb for anything that isn’t a side scrolling game.

    I think a large reason why DII and SCII aren’t available on consoles was largely due to the previous games failing so hard and Blizzard realizing that it’s not possible to make a great game when focusing on two different systems that have drastically different input devices and hardware capabilities. As I said before, I’m more than curious about how much influence Activision has in this.

    One last point about “consolifying” games; I’ve yet to play a game that comes out for both systems that isn’t broken or half-assed on the PC. Blizzard may be the first company to make it a smooth transition, but that still doesn’t change the fact that the game was developed with console input in mind which limits what you can and can’t do with the game.

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  3. i don’t know why but i want d3 on console…. i have lost all my care for pc lately =P

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